
2011-2014
I worked on a wide range of projects while at Buck, with durations ranging from just a few weeks to as long as three months.
After being hired as a 3D generalist at Buck, over time responsibilities shifted more and more to making tools inside Maya to assist the production workflow.
• Asset Browser
• Alembic Animation Manager
• Render Layer Manager
• Gizmo utilities for rigging
• Alembic Animation Manager
• Render Layer Manager
• Gizmo utilities for rigging
Mr. Sketch
• Rigging and animation of machinery.
• Rigging and animation of machinery.
Twizzlers Bites
• Crowds simulated and animated with Maya's nParticles.
• Crowds simulated and animated with Maya's nParticles.
Expedia
• 3D modeling of background planes.
• 3D modeling of background planes.
Nationwide
• Modeled and animated props in various shots.
• Fluid sims for rockets, clouds etc.
• Modeled and animated props in various shots.
• Fluid sims for rockets, clouds etc.