2011-2014
I worked on a wide range of projects while at Buck, with durations ranging from just a few weeks to as long as three months.
After being hired as a 3D generalist at Buck, over time responsibilities shifted more and more to making tools inside Maya to assist the production workflow.
• Asset Browser
​​​​​​​• Alembic Animation Manager
​​​​​​​• Render Layer Manager
​​​​​​​• Gizmo utilities for rigging
Mr. Sketch
• Rigging and animation of machinery.
Twizzlers Bites
​​​​​​​• Crowds simulated and animated with Maya's nParticles.
Expedia
​​​​​​​• 3D modeling of background planes.
Nationwide
​​​​​​​• Modeled and animated props in various shots.
​​​​​​​• Fluid sims for rockets, clouds etc.
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